![]() Each successful Arc Chain grants an extra jump, allowing Kirin to stay in the air for as long as you can tag something on screen, which in turn allows you to access difficult to reach areas, and is often necessary to traverse those deadly level drops. With a set of thrown charged talismans, Kirin can tag enemies and certain objects, which serves two purposes: firstly, to stack damage potential secondly, to allow her to ‘Arc Chain’, which teleports Kirin to the talisman's location, initiating a devastating sword attack. The real joy, though, is when the player becomes accustomed to using Kirin’s abilities. It’s also a really nice compromise, regarding difficulty accessibility, for any player having problems traversing certain sections with Kirin. The pair play very differently, which adds a freshness to levels, combined with a strategic element to when you should unleash GV - who himself is over-powered - especially when gunning for Kudos points and high scores. Kirin is your main, with intermittent use of GV (when called upon) for a limited time when the requisite bars are filled out. While narratively Gunvolt 3 is decent enough, the gameplay is the real meat and drink of any Inti Creates game, and it really shines here. The voice acting highlights this it's generally good and fits the tone of the game, and a mechanic that increases bonds in-between missions also adds nice character moments, even if there are occasional missteps with dialogue, such as the now very passé declaration that ‘this is not a game, it’s real life’. There's also lots to like about the cast of characters, who have a good deal of charm, especially the new protagonist Kirin. However, there are plenty of good moments that tie into the action nicely, such as the hectic mid-air missile level. Thanks to Kirin’s Septima - Radiant Fetters - GV’s septimal powers are kept under control, and reverting to more manageable forms, he agrees to join the Bureau of Dragon Saviours to help respond to any further threats.Īs Gunvolt 3’s opening blurb suggests, the narrative is a little burdened with techno-babble and, at times, wends along the McGuffin path, such as during the ‘Binding Braids’ section, which can serve to give the story a functional feel occasionally. With the Glaive seals in place struggling to contain GV’s power, Sumeragi’s hidden counterpart - Shadow Yakumo - is forced to act, sending battle priestess Kirin to infiltrate the facility holding this dangerous power. Gunvolt (affectionately known as GV) has at this point evolved beyond any other Septima, manifesting as a Primal Dragon, but is kept in stasis by the Sumeragi Group after submitting himself to them in order to prevent harm and destruction. Set in a relatively near future Japan, humanity's evolutionary path has led to the birth of powered individuals, termed ‘Adepts’, who wield unique abilities, known as their ‘Septima’. Inti Creates has settled into a nice groove of delivering solid 2D action platforming games, with the juxtaposition of its signature ‘modern retro’ vibe, and Gunvolt 3 sits firmly in that stable. By Christian Evans, posted on 18 August 2022 / 2,691 Viewsįollowing a brief sojourn in the series with Copen, in the rather good spin-off Gunvolt Chronicles: Luminous Avenger iX 2 earlier this year, Gunvolt is back in the third mainline game, Azure Striker Gunvolt 3.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |